Final Fantasy Spoiler List


Set created on 10/19/04 3:08 PM using MtG Editor
Spoiler List created on 10/20/04 2:50 PM
102 Cards Total
Colors: 20 White, 19 Blue, 17 Black, 10 Red, 14 Green, 3 Multicolor, 12 Land, 7 Artifact
Rarities: 16 Common, 23 Uncommon, 63 Rare, 0 Basic Land
Card Types: 74 Creature, 2 Enchantment, 1 Enchant Creature, 4 Artifact, 6 Land, 2 Artifact Creature, 7 Instant, 6 Legendary Land

Aeris Gainsborough -

Creature - Legendary Cetra
, Sacrifice Aeris: Search Your Library for any instant, enchantment, or sorcery. you may play that spell without paying its casting cost until end of turn.
"Would you like to buy a flower?"
2/3
Rare
#1/102

Albert Steiner -

Creature - Legendary Knight
Tap target creature you control: Albert Steiner recieves +X/+0 until end of turn, where X is equal to the tapped creatures converted mana cost.
4/4
Rare
#2/102

Alexander -

Creature - Legendary Angel Esper
Haste, Flying
At end of turn return Alexander to owner's hand.
, Sacrifice Alexander: Prevent all damage delt to you and creatures you control this turn. Play this ability only during your turn, before combat.
5/7
Rare
#3/102

Carbuncle -

Creature - Legendary Fox Esper
At end of turn return Carbuncle to owner's hand.
You may play this spell any time you could cast an instant.
When Carbunkle comes into play, creatures you control gain protection from X colors of your choice until end of turn.
0/5
Rare
#4/102

Celes -

Creature - Legendary Knight
: Counter target Instant with a single target and add 1 mana to your mana pool.
4/3
Rare
#5/102

Chocobo Knight -

Creature - Chocobo Knight
Banding, Trample
3/5
Uncommon
#6/102

Cloud Strife -

Creature - Legendary Soldier
Trample

: Deal damage equal to Cloud Strife's power to X creatures or players.
4/4
Rare
#7/102

Cyan -

Creature - Legendary Soldier
First Strike
During your end phase place a +1/+1 counter on Cyan. If there are eight counters on Cyan, instead remove all +1/+1 counters on Cyan.

When Cyan attacks, remove all +1/+1 counters at end of combat.
2/2
Rare
#8/102

Fat Chocobo -

Creature - Chocobo
Fat Chocobo may not attack.

: Remove target card you control from play and place it under Fat Chocobo.
: Place any card under fat chocobo directly into play under your control.
0/1
Uncommon
#9/102

Fighter -

Creature - Legendary Fighter
Banding
"I like Swords"
6/6
Rare
#10/102

Final Sacrifice -

Enchantment
: Remove a creature you control from the game and destroy target permanent.
"NOOOOOOOOOOOO!"
Uncommon
#11/102

Holy -

Instant
Deal 12 damage to target player and 6 damage to each creature he controls.
Uncommon
#12/102

Hymn of the Fayths -

Instant
Tap target creature, it does not untap during its controller's next untap phase.
Ieyui Nobomenu
Renmiri Yojuyogo
Hasatekanae Kutamae

Uncommon
#13/102

Laguna -

Creature - Legendary Soldier
If Laguna deals damage to a player, you may pay . If you do, gain control of target land the damaged player controls.
3/3
Rare
#14/102

Locke Cole -

Creature - Legendary Thief
: Gain control of target artifact.
I PREFER the term treasure hunting!
2/2
Rare
#15/102

Moogle -

Creature - Fairy
Flying
KUPO!!!
1/1
Common
#16/102

Moogle Journal -

Enchantment
Whenever a card is sent to the graveyard, instead place it under Moogle Journal.
Whenever you are dealt damage, place one counter on Moogle Journal for every point of damage dealt.

, sacrifice Moogle Journal: Place all cards under Moogle Journal directly into play under your control and gain life equal to the number of counters on Moogle Journal.
Uncommon
#17/102

Terra Branford -

Creature - Legendary Human
: Terra Branford becomes a 6/6 Esper with Flying until end of turn, Terra Branford does not untap next turn.
3/3
Rare
#18/102

Yellow Chocobo -

Creature - Chocobo
Plainswalk
You may choose not to untap Yellow Chocobo during your untap phase.
: Target creature gains plainswalk as long as Yellow Chocobo remains tapped.
0/1
Common
#19/102

Yuna -

Creature - Legendary Summoner
: Place target creature from your hand directly into play under your control. Return that creture to your hand at end of turn.
: Prevent the next 1 damage that would be ealt to target creature.
1/3
Rare
#20/102

Adamant -

Creature - Tortoise
: Adamant gains +0/+1 until end of turn.
: Adamant may not be the target of spells or effects until end of turn.
2/9
Common
#21/102

Aero -

Instant
Deal 2 damage to target creature.
If that creature has flying, deal an additional 2 damage to it.
Common
#22/102

Blue Chocobo -

Creature - Chocobo
Islandwalk
You may choose not to untap Blue Chocobo during your untap phase.
T: Target creature gains islandwalk as long as Blue Chocobo remains tapped.
0/1
Common
#23/102

Cid -

Creature - Legendary Artificer
: Search your library for any artifact card and place it into your hand, shuffle your library.
: Place target artifact from you hand into play.
3/3
Rare
#24/102

Edgar Figaro -

Creature - Legendary Lord
All artifacts cost less to play, this cannot reduce an artifact's cost to less than .
2/2
Rare
#25/102

Emerald Weapon -

Creature - Legendary Weapon
Islandhome
: Destroy target creature
: Deal 3 damage to each creature target opponent controls
15/15
Rare
#26/102

Flan -

Creature - Pudding
Flan cannot be damaged by creatures.
1/1
Common
#27/102

Kimahri -

Creature - Legendary Dragoon
: Counter traget instant or sorcery, instead of going to it's graveyard, place the spell under Kimahri. You may cast any of these spells as though they were in your hand.
2/2
Rare
#28/102

Lord Leviathan -

Creature - Legendary Dragon
At end of turn return Lord Leviathan to owner's hand
Haste
When Lord Leviathan comes into play, tap up to 3 target creatures.
5/5
Rare
#29/102

Relm Arrowny -

Creature - Legendary Artist
: Place a token into play under your control, treat this token as an exact copy of target creature an opponent controls with haste. At end of turn, destroy all such tokens.
0/1
Rare
#30/102

Rikku -

Creature - Legendary Thief
: Target player discards a card at random from his hand.
: Discard 2 cards from your hand, deal damage equal to their combined converted mana cost to target creature or player.
1/2
Rare
#31/102

Setzer Gabbiani -

Creature - Legendary Gambler
: Cut your library and deal damage equal to the converted mana cost of the revealed card divided as you choose among any number of target creatures and/or players. If the revealed card had a converted mana cost of , you instead gain 1 life.
2/2
Rare
#32/102

Shiva -

Creature - Legendary Spirit Esper
Haste
At end of turn return Shiva to owner's hand.
When shiva comes into play place X paralyse counters on target creature.
That creatures controller may pay at any time to remove a paralyse counter. Creatures with paralyse counters do not untap as normal during their controllers untap step.

6/6
Rare
#33/102

Strago Magus -

Creature - Legendary Wizard
: choose a card in target opponent's graveyard. You may play that card at any time before the end of the turn as though it were in your hand for mana.
1/1
Rare
#34/102

Tidus -

Creature - Legendary Warrior
Islandwalk, First Strike
5/5
Rare
#35/102

Ultros -

Creature - Octopus
T: All creatures target player controls recieves -1/-1 until end of turn.
3/3
Common
#36/102

Wakka -

Creature - Legendary Guardian
Banding

Wakka may block as though it had flying.
4/4
Rare
#37/102

Yojimbo -

Creature - Legendary Samurai Esper
At end of turn return Yojimbo to owner's hand
Haste

, Discard X cards from you library: Deal X damage to target creature or player.
0/6
Rare
#38/102

Yuffie Kisaragi -

Creature - Legendary Ninja
: Target creature enchantment is moved from its current creature to Yuffie Kisaragi.
4/4
Rare
#39/102

Bahamut -

Creature - Legendary Dragon Esper
At end of turn return Bahamut to owner's hand
Haste
: Bahamut receives +1/+1 until end of turn
7/7
Rare
#40/102

Behemoth -

Creature - Behemoth
Behemoth may not attack
Whenever Behemoth is dealt damage, deal damage equal to behemoth's power to the source of that damage.
5/5
Uncommon
#41/102

Black Chocobo -

Creature - Chocobo
Swampwalk
You may choose not to untap Black Chocobo during your untap phase.
: Target Creature gains swampwalk as tong as Black Chocobo remains tapped.
0/1
Common
#42/102

Black Mage -

Creature - Legendary Wizard
T: Deal 4 damage to target creature or player.
1, Sacrifice a creature: Deal damage equal to the sacrificed creatures power to target creature or player.
"Fighterdoken!"
2/1
Rare
#43/102

Cecil -

Creature - Legendary Knight
If Cecil deals damage to a black creature, Cecil becomes a 4/6 White creature with ": Prevent all damage to target Creature"
6/4
Rare
#44/102

Cerberus -

Creature - Legendary Demon Esper
Haste
You may play this spell any time you could play an instant.
Cerberus may block up to three creatures.
Cerberus may not be blocked by fewer than 3 creatures.
5/5
Rare
#45/102

Demi -

Instant
Target opponent looses half his life, rounded up.
Rare
#46/102

Jenova -

Creature - Legendary Spirit
: Destroy target land your opponent controls, and target land you contol
, Sacrifice Jenova: remove all lands in play from the game.
3/4
Rare
#47/102

Kuja -

Creature - Legendary Genome
: Destroy all lands in play
5/5
Rare
#48/102

Lulu -

Creature - Legendary Wizard
: Deal X damage to target creture or player.
1/1
Rare
#49/102

Odin -

Creature - Legendary Warrior Esper
Haste
At end of turn return Odin to owner's hand.
When Odin comes into play remove target creature from the game,
Odin may not target himself for this effect.
If there are no other creatures in play Odin instead deals 5 damage to target player.
6/7
Rare
#50/102

Sephiroth -

Creature - Legendary Soldier
First Strike

: Destroy all creatures, lands, and artifacts in play.
7/7
Rare
#51/102

Shadow -

Creature - Legendary Ninja
, Discard a card: deal damage to target creature or player equal to the discarded card's converted mana cost.
Leave us. The dog eats strangers...
4/4
Rare
#52/102

Tonberry -

Creature - Legendary Lizard
First Strike, Trample
Tonberry comes into play with 4 approach counters on it.
Tonberry may not attack while it has any approach counters on it. During your upkeep, remove an approach counter from Tonberry.
If, during your end phase there are no approach counters on Tonberry, return Tonberry to owner's hand.
20/10
Uncommon
#53/102

Ultima -

Instant
Deal 12 damage to target player and 6 damage to each creature he controls.
Uncommon
#54/102

Ultima Weapon -

Creature - Legendary Weapon
Trample
16/16
Rare
#55/102

Vincent Valentine -

Creature - Legendary Undead
Flying
: Vincent recieves +X/+X and is considered a Beast until end of turn.
4/5
Rare
#56/102

Auron -

Creature - Legendary Warrior
Flashback (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
First Strike
"You always were a stiff, Auron..." - Jecht
6/6
Rare
#57/102

Barret Wallace -

Creature - Legendary Soldier
: deal one damage to target creature or player.
2/2
Rare
#58/102

Bomb -

Creature - Explosive
Whenever Bomb is dealt damage, place a +3/+0 counter on it.

, Sacrifice Bomb: deal damage equal to bomb's power to each creature in play
0/3
Common
#59/102

Brothers -

Creature - Legendary Minotaur Esper
You may cast Brothers during your opponent's main phase.
If cast during your turn Brothers is a 6/2 creature with First Strike and Haste.
If cast during your opponent's turn, Brothers is a 2/6 creature with Banding.
*/*
Rare
#60/102

Ifrit -

Creature - Legendary Demon Esper
Haste
At end of turn return Ifrit to owner's hand.
When ifrit comes into play it deals 2 damage to each creature target player controls.
6/4
Rare
#61/102

Knights of the Round -

Creature - Legendary Knights
At end of turn return Knights of the Round to owner's hand.
When Knights of the Round comes into play deal X damage to X target creatures or players. You may not target yourself or Knights of the Round with this effect.
X/X+1
Rare
#62/102

Meteor -

Instant
Deal X damage to each creature in play.
Uncommon
#63/102

Red Chocobo -

Creature - Chocobo
Mountainwalk
You may choose not to untap Red Chocobo during your untap phase.
: Target creature gains mountainwalk as long as Red Chocobo remains tapped.
0/1
Common
#64/102

Ruby Weapon -

Creature - Legendary Weapon
Mountainhome
: Destroy all other creatures in play
15/15
Rare
#65/102

Zell Dincht -

Creature - Legendary Fighter
: Deal damage equal to Zell's Power to X seperate creatures or players.
3/3
Rare
#66/102

Archer -

Creature - Archer
: Place a +1/+0 counter on Archer, if Archer attacks, remove all +1/+0 counters from Archer at end of combat.
2/2
Common
#67/102

Cactuar -

Creature - Cactus
: Cactuar deals 1 damage to target creature.
1/1
Common
#68/102

Cuar -

Creature - Cat
: Deal 3 damage to target creature, that creature may not attack for the remainder of the turn.
2/2
Uncommon
#69/102

Gau -

Creature - Legendary Wildman
: Target player gains control of Gau.

During Gau's owner's upkeep, if another player controls Gau, return Gau to it's owner's control and place a +1/+1 counter on Gau.
2/2
Rare
#70/102

Geomancer -

Creature - Wizard
If defending player controls a non-basic land, Geomancer is Unblockable.
: Deal one damage to target creature
: Target creature recieves +1/+1
: Prevent one damage to target creature
: Target creature gains Flying
: Target creature recieves -1/-1
1/1
Common
#71/102

Green Chocobo -

Creature - Chocobo
Forestwalk
You may choose not to untap Green Chocobo during your untap phase.
: Target creature gains forestwalk as long as Green Chocobo remains tapped.
0/1
Common
#72/102

Interceptor -

Creature - Legendary Dog
When Intercpetor comes into play, choose a creature.

As long as interceptor is untapped, he may take up to 2 damage in place of the chosen creature. Additional damage is dealt to the creature normally.

If the chosen creature dies, return interceptor to owner's hand.
3/3
Rare
#73/102

Molbol -

Creature - Plant
: Place a -1/-1 counter on target creature
Any creature with a -1/-1 counter on it loses Flying, Trample, First Strike, Banding, and any Landwalk abilities it may have.
4/4
Uncommon
#74/102

Prepared Defense -

Instant
Play this card only at the begginning of your oppoenents attack phase, before you declare attackers.

All attacking creatures take double damage from blockers and deal no damage to defenders.
Uncommon
#75/102

Red XIII -

Creature - Legendary Wolf
First Strike
7/7
Rare
#76/102

Rydia of Mist -

Creature - Legendary Summoner
: choose any creature card from your hand or library and place it directly into play under your control with haste. At end of turn shuffle that card into your library.
1/2
Rare
#77/102

Sabin Figaro -

Creature - Legendary Fighter
: Deal 10 damage to target creature.
5/5
Rare
#78/102

Summon Materia -

Enchant Creature
, tap enchanted creature: Place target creature from your hand directly into play under your control. At end of turn return that creature to your hand.
Uncommon
#79/102

Umaro -

Creature - Legendary Sasquatch
Umaro may not tap to activate any spells or abilities.
During your attack phase, if Umaro can attack, Umaro must attack.
7/5
Rare
#80/102

Gold Chocobo -

Creature - Legendary Chocobo
Gold Chocobo is Unblockable.
You may choose not to untap Gold Chocobo during your untap phase.
T: Target creature is unblockable as long as Gold Chocobo remains tapped.
0/1
Uncommon
#81/102

Seymour Guado -

Creature - Legendary Summoner
: Destroy all creatures in play.
: Place target creature from the graveyard into play under your control.
Life is but a passing dream, but the death that follows is eternal.
6/6
Rare
#82/102

Sin -

Creature - Legendary Fiend
When Sin comes into play, sacrifice a creature, place a number of +1/+1 counters on Sin equal to the sacrificed creature's converted mana cost.

If Sin is sent to the graveyard by a creature, bury that creature. During your next upkeep place Sin into play with a number of +1/+1 counters on it equal to the converted mana cost of the buried creature.
0/0
Rare
#83/102

Airship -

Artifact
: Target creature gains flying until end of turn
Uncommon
#84/102

Airship fleet -

Artifact
: All creatures you control gain +1/+0 and flying until end of turn.
Rare
#85/102

Fayth -

Artifact
When Fayth comes into play, sacrifice a creature.
: Put a creature from your hand, directly into play under your control. At end of turn, return that creature to your hand.
Rare
#86/102

Gogo -

Creature - Legendary Mimic
: Gogo is considered a copy of target non-legend creature until end of turn.
0/1
Rare
#87/102

Iron Giant -

Artifact Creature - Golem
4/9
Uncommon
#88/102

Magitek Armor -

Artifact Creature - Armor
: Deal 1 point of damage to target creature or player
: Prevent 1 damage that would be dealt to target creature or player
: Magitek Armor gains trample until end of turn
: Target creature may not tap this turn
: Regenerate
4/4
Uncommon
#89/102

Masamune -

Artifact
: Target creatures recieves +X/+0 and First strike until end of turn.
Rare
#90/102

Balamb Garden -

Legendary Land
: Add one colorless mana to your mana pool

: Balamb Garden becomes a 5/5 Artifact Creature with Flying.
Rare
#91/102

Blitzball Dome -

Land
: Add to you mana pool for each blue creature in play. Add an additional for each creature with Islandwalk.
The players fight with all their strength; the fans cheer for their favourite team. They forget pain, suffering... Only the game matters! That's why blitz has been around for so long.
Common
#92/102

Calm Lands -

Land
: Add to your mana pool.
Common
#93/102

Chocobo Races -

Land
: Add one colorless mana to your mana pool for each Chocobo in play.
Uncommon
#94/102

Chocobo Ranch -

Land
: Place target chocobo from your hand directly into play under your control.
Uncommon
#95/102

Cloister of Trials -

Land
: Tap target creature.
: Add to your manapool if any of your creatures have ana ctivated ability.
Uncommon
#96/102

Junnon Cannon -

Legendary Land
: Deal X damage to target creature.
Rare
#97/102

Mako Reactor -

Land
: add One colorless mana to your mana pool.
: tap a land you control and add one mana of any color to your mana pool.
Uncommon
#98/102

Midgar -

Legendary Land
: Add up to 5 colorless mana to your mana pool
: deal 5 damage to target creature or player.
Uncommon
#99/102

Shinra HQ -

Legendary Land
, sacrifice a land: Add one mana of any color to your mana pool.
: Add colorless mana to your mana pool. Where is the number of Mako reactors you have in play.
Rare
#100/102

The Farplane -

Legendary Land
: put target creature from your graveyard into play. At end of turn return that creature to your graveyard. If the creature is destroyed before this can happen, remove it from the game.
Rare
#101/102

Zanarkand -

Legendary Land
: Add one colorless mana to your mana pool and place a summoner counter on Zanarkand

: Sacrifice Zanarkand, place 1 creature directly into play from your hand for each summoner counter on Zanarkand.
Rare
#102/102